Stellaris ancient pulse armor. 1 daily regen (2. Stellaris ancient pulse armor

 
1 daily regen (2Stellaris ancient pulse armor 3

Generally you should have some shield breaking weapons thrown in the. I think I ran through this with 2x 18k fleet power, skewed corvettes. Report. Generally I do full armour except on one slot, which is shield. If you used the crystal plating instead, your ship would start doing less damage much sooner. Subscribe. Subscribe. Anomalies. In the attached screenshot, the Corvette has Small Hyper Shields [HS] (220 points) and two Small Ancient Pulse Armor [APA] (170 armor + 75 shield). klingonadmiral Field Marshal. Also, Ancient Pulse Armor as research option with +25% progress; Uninhabitable planet Déjà Vu Dig: small minor artifacts reward (10, 30, or 50) small minor artifacts reward (10, 30, or 50) Randomly one of: Space-Time Theory Subterranean Colonization Tomb World Adaptation; Uninhabitable planet Dotted ArchipelagoWhen needing to mass produce fleets to fight enemies with and quickly replenish, it's best to rely on something solid like Alloys or even some of the rarer resources since those are relatively inexpensive (the highest you'll see in a big fleet size is roughly ~200 per one resource). Pop assembly speed exceeds the pop decline speed. The advantage to shields is that they recharge on their own, but no longer in combat. It provides over half of the amount for each, assuming you have Archaeo-Engineers. Whether the Scavenger pilfered this system from an ancient derelict, or was originally constructed with it remains unknown. 4; Reactions: Reply. Shields should be 100% of a corvettes defense cruisers should have mostly armor and some shields max out battleship armour and fill the remaining slots with shields. Some weapons do bonus damage against armor and have armor penatration. Colossus Project ascension perk. Add a Comment. Ancient Pulse Armor: 22 8: 170: 44 10: 425: 88 12: 1020: Can only be acquired by excavating the Crashed Starship archaeological site;Also I think the best combination is to use armor + hull utility slots, and not using any shields. 2. This is a continuation of the original Zeon Mod made by Lupin-test. Consumes power. Your perfect start is ruined, you got the Irassians yet again. With a mid-game fleet of 110, needing to upgrade my ships with just Ancient. 3. They'll be orbitting your planet in transport ships my friend. The cost per point of HP is just so garbage for armor, and armor does not regenerate. Same for fleets. Total HP = 2853 with 5. Phoenix armor is heat-hardened heavy armor with an integrated flame launcher, for indoor flame combat. Artillery Battleships. All codes for the game: The main list. The only exception is when using psi-cloaking in conjunction with psi-shields/barrier. Stellaris offers players the opportunity to encounter various wonders of the galaxy, from anomalies to archaeological sites, while building their empires. This theme holds true in Stellaris' latest DLC, Ancient Relics. Ancient ruins from a small abandoned colony belonging to an unknown interstellar empire can be found on this world. With a mid-game fleet of 110, needing to upgrade my ships with just Ancient. The Ancient Pulse Armor seems to provide armor equal to my current tier 3 armor, and shields (with perk) just below tier 4 shields, all in one slot. Spaceborne aliens are likely be the first encounter for newly spacefaring species. Should be double that. Reactive armor is not made from exotic gas - it's made from rare crystals. However, the alloys would cost 0. Based on pre-2. In 1 collection by Chirumiru ShiRoz. Stellaris: Ancient Relics Story Pack is a new story pack for Paradox Development Studio’s iconic sci-fi grand strategy game, Stellaris. Shroud Manifestation Utopia. Shields with capacitors, on the other hand, will regenerate an infinite number of times as long as they aren't focus fired or one shot. Small rant. - PD Disrupter Corvettes 20-40 depending on how good the admiral is on fleet cap. Even those provided by Pulse Armor. 622. List includes cheat help and copyable codes. It's more than most of their fleet powers and you get fewer losses that way. ago. An amazing starting area with great habitable planets, a perfect choke point, no nearby powerhouses to threaten you. Mid game. questionable at best. Maybe even sci-fi Earth based empires from the many shows, movies and books. • 18 days ago. Thus 1 armour gives x hit points per 1 mineral. Legacy Wikis. (The only reason I recall the Leviathan one is due to the one or two moments I bumped into the sleeping giants. Description The Ultimate Sci-fi Army Pack is an upgrade of my previous mod, Better Army Types. While Stellaris’ 4X-flavored. Jan 11, 2019. Additionally, each of the ~300 techs belongs to one of 12 subcategories divided between the areas (most appearing pre-dominantly in one area though not exclusively). You earn the right to research it by defeating a giant space monster known as the Ether Drake, whose attacks are weak against shields. 0 unless otherwise noted. Without AE, this display correctly in Ship Designer as a total of 370 Armor points of Armor and 370 Shield points. honestly I just close my eyes and click the crisis arrow at the start of a game. Basically the same design but with more range and more hurt, along with a bit more tankiness. Everything is glorious. Ascendant clones get crazy huge specialist bonuses, so what you want to do is pack them into forge and factory worlds. Starbases always have way more hull than shield or armor, and even then the armor and shield is split, so you're basically dealing double damage to starbases 90% of the time then 25% damage 10% of the time. 0 Sandbox. Laser-Cannon ( Small / Medium ) - Anti-Armor and Anti-Hull energy weapon. On a corvette with 2 armor and 1 shield, a hardener effectively turns your shield into the T4 crystal plating when fighting against hangars and missiles, without giving up your shields against energy weapons. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. I've had the Gamma Area crisis chew up a fleet of Alpha-tech Systemcraft at half-difficulty and a fleet of 50 of the buildable ships (the larger ones that. No. 3) Prepare an attack, get lured into ambush. Generally some good designs are. Everything is glorious. You need to start a new game. 1) colony is under attack by droids. Complaining that it uses power just shows that you haven't. It's easier to to get high end shields (Dark matter) than Drake Armor and you can get Psionic shields in certain play throughs. 37 per month. Doesn't seem like silos or anything else increase it. That fixed a lot of problems. NAME_Warped_Consciousness. Had a chance to check out some of the changes by creating new ship builds, and I noticed a bonus to the Ancient Pulse Armor and the Ancient Shield strengthener thing (forgot the name). › Stellaris ancient pulse armor › Techstream keygen › This rell augment makes her the carry and almost unkillable its insane tft set 8 ranked › Youtubes top 25 countries ranked by total viewership subscribers › Stellaris wiki orbital rings › Ball light › Dead by daylight high rank gameplay liveCaravaneers. Nope. During the galactic recession that followed the Great Crusade, the leading economies were soon plunged into a century of darkness. Because, as is turns out, the Birch World is gigantic. With a mid-game fleet of 110, needing to upgrade my ships with just Ancient. Sohei May 14, 2016 @ 7:44pm. Armor has a theoretical maximum of absorbing a total of 10 times a ships HP worth of damage. 1x regenerative hull tissue. 3/2. Within the next half a year, the planet changes its appearance and gains 30 Devastation and 3 Rifts Blockers. If you beat the supercrisis, you basically get to cheat and gain godmode powers. Armor Ancient Pulse Armor (and other ancient armaments) are impractical. File size:42. +25% to one branch research. The correct behaviour would be to either not require Exotic Gas Refining as a prequisite. 2x Shield III - 430 HP or 473 HP with 1x shield capacitor. 4. Stellaris offers players the opportunity to encounter various wonders of the galaxy, from anomalies to archaeological sites, while building their empires. Meewec Apr 28, 2020 @ 3:28pm. Carrier Cruisers. Thus, shields are always better than armor or hull unless the enemy has specifically built kinetic batteries. 2 - Defines updated including a key update the MIA defines, which should make the MIA jump less painful. The technology for reactive armor (tech_armor_hardeners_1) has Exotic Gas Refining listed as a prerequisite. Penetrated by guided weapons, strike craft, and some exotic energy weapons (Disruptors, Arc Emitters, and Cloud Lightning). r/Stellaris. Stellaris Wiki Active Wikis. If you can, research more advanced. It displays status and. They can be found in special predetermined systems and rival moons in size and. Complaining that it uses power just shows that you haven't actually tried it. Excavate their derelict cities and ships to unearth the truth. When needing to mass produce fleets to fight enemies with and quickly replenish, it's. x0. It's not quite as good as a third armor plate (50 effective HP less), but it's far more versatile. Welcome to the Almost-1. I'm going to use the numbers after taking an AP for pulse armor because the advantage isnt as pronounced without it as with the weapons. Stellaris offers players the opportunity to encounter various wonders of the galaxy, from anomalies to archaeological sites, while building their empires. When needing to mass produce fleets to fight enemies with and quickly replenish, it's best to rely on something solid like Alloys or even some of the rarer resources since those are relatively inexpensive (the highest you'll see in a big fleet size is roughly ~200 per one resource). AI should never open the gates. When the investigation of an anomaly is complete, an event will pop up that can give various. Also, Ancient Pulse Armor as research option with +25% progress; Uninhabitable planet Déjà Vu Dig: small minor artifacts reward (10, 30, or 50)+60% Shields from Ancient Suspension Field components +100% Shields from Ancient Pulse Armor components +5% Armor from Ancient Rampart starbase modules +10% Armor Hardening from Ancient Rampart starbase modules +33% Effects from Starbase buildings unlocked by Archaeostudies Archaeostudies technology 4. So even if the armor provides the same (or even less) protection, your ship will still be fully able to fight while the armor is being damaged. With a mid-game fleet of 110, needing to upgrade my ships with just Ancient. Alien Mural alien_mural: An ancient mural on the surface of this world recounts the technological knowledge of a long-dead alien civilization. Home; Guides; Code Lists. Hello fello Stellaris players. It was a long-awaited change since the meta seemed to be amassing Battleships with Neutron. Technology. NAME_Shroud_Manifestation. Surrender thine armor to me. 2x stasis field generator and one pulse armour. And no, if you make more alloys than you have the naval cap for, its more effiicent to just go over cap and use those resources on more ships, or build some. Explore a vast galaxy filled with wonder - Etch your name across the cosmos with the epic strategy Stellaris from Paradox. 5. When a science ship surveys a celestial body it may identify an anomaly that needs further investigation. This holds true in stellaris, where armor has no inherit advantage over shields other than the lack of power cost, so shields are pretty much just better until you run out of power for them. An average upkeep cost for a Stellaris destroyer with a flak battery, 3 small shields, 3 small Nano-composite armor, and 4 small mass drivers would cost 1. That first fleet will 100% be a casualty, just accept that right there. If the Ancient suspension field did not eat 12 minor artifacts and. Stellaris is fundamentally a snowball power game, where getting your snowball started sooner is generally more important than how big your snowball can get. Description. ago. You need to use the following mod loading order: 1. Legacy Wikis. Subscribe to downloadThe Zenith of Fallen Empires 4. You also get Light Matter tier weapons and armor which are better than Stellarite but the only source of Light Matter is either the victor's cheat menu, or killing supercrisis ships. It uses as much power as a tier 3 shield. ACOT has a submod called "Secrets Beyond The Gates" that adds a new level of tech, and a ridiculously powerful endgame crisis that can be accessed by unlocking the "Outer Gates". Gone. . The 3k minor artifact cap is pretty painful now. Active Wikis. 2 Armor 1. It gives me a chance to not go against unbidden atleast. Until shields are stripped you only really want enough armor to prevent missiles/fighters from doing direct hull. The downside if that they use power and missiles/torpedo bypass them entirely. 500 relics every 10 years is just over 4 relics/month. Ancient Cache of Technologies. Save game state is right before taking ascendancy point to test the feature. x0 if Xenophobe;. They have their own weapons they fire. Age of Wonders 4 Empire of Sin Cities: Skylines Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Imperator:. I believe one of the fallen empires are very into disruptors. Pulse 3 armor is a combined-defense system that gives the benefit of plasma steel armor (D3) and confers. 2 Compatibility Update UI - A number of UI changes made to avoid CTD when loading 3. Legacy Wikis. And new variants of the laser/gauss, proton/kinetic, all X weapons, and new titan weapons. Ah ha, there's. Doesn't seem like silos or anything else increase it. Join. 1 Defenses 1. "Life Signs" - There's a possible anomaly called "Life Signs" for most of the celestial body classes (barren, frozen, toxic, asteroids, and gas. You can ask curators from contact list how your fleet compares against the big bois. Add. You should prefer weapons that have the largest modifier, as they scale better. 2 3. Stellaris offers players the opportunity to encounter various wonders of the galaxy, from anomalies to archaeological sites, while building their empires. I enjoy it, for me it's worth it. At that point, half it for each additional armour beyond 75%. Pulse 8 armor is a combined-defense system that gives the benefit of neutronium armor (D3) and confers a 25% defense bonus against ground units with more than one move. Even those provided by Pulse Armor. Play like a virus-empire & infect enemy pops, or cause xeno outbreaks with your gene-mutations. 8. Excavate their derelict cities and ships to unearth the truth. Torpedo Corvettes. 3 are 100% habitable and I've been able to build ancient clone vats (ACV). • 19 days ago. . They serve the far more mundane function of allowing soldiers to haul more and heavier equipment. 5. 2 deadline, and a handful. The first reason (fog of war) is more or less why I like having at least some mix of armor and shields, so I don't get caught off guard against an. If you're going for clone ascendant, you really don't want to be slavers on top of that, otherwise you're just locking yourself to 5 planets until you research synthetics. Ancient Spriggans. Mechanically, each type of spaceborne alien is considered a special type of empire,. This page was last edited on 7 February 2022, at 03:20. Pulse 3 armor is one of the unit armor types in Alien Crossfire. So use big guns to blast him. They have simulated pops, traditions, policies, different playstyles, perks, ships, components, technologies & crisis path - and more. +60% Shields from Ancient Suspension Field components +100% Shields from Ancient Pulse Armor components +5% Armor from Ancient Rampart starbase modules +10% Armor Hardening from Ancient Rampart starbase modules +33% Effects from Starbase buildings unlocked by Archaeostudies Archaeostudies technology 4. You should never have either. This sentiment about the quest-line isn’t exclusive to Ancient Relics; with seventy hours into Stellaris, I have yet to see the end of the Leviathan or the Distant Stars story packs. No DLC is needed, and AR does rework some older stuff from other DLC's and base game to create relics. 2x Crystal plating (hull HP booster) - 550 HP. When needing to mass produce fleets to fight enemies with and quickly replenish, it's best to rely on something solid like Alloys or even some of the rarer resources since those are relatively inexpensive (the highest you'll see in a big fleet size is roughly ~200 per one resource). •. Shield Cons. . Pulse Armor gives 100% more shields than it normally does, and Suspension Field gives 60% more shields. . We must bolster this DLC to keep Stellaris sailing smoothly to get *any* of our ideas realized!. Stellaris is fundamentally a snowball power game, where getting your snowball started sooner is generally more important than how big your snowball can get. The best time to go leviathan hunting is around the 40k fleet mark. Corrupted Avatar Utopia. . Damaged Ecology −0. Use the extra ship components + gigastructures mod to make a behemoth planetcraft. Shields are good as a quick-recharging deflector to stave off any anti-armour weapons and then I stick one regenerative hull tissue and stack armour hardening to protect the hull. However you require to grab ascension perk for sweet and relevant buff. I recommend about 30-40k fleet power for each fleet. 64 energy credits per month. Koweezo. The fight was over in moments. The names may change, but the story is almost always the same, regardless of whether it's Halo or The Expanse. - Nanite weapons and armors. New Tier 6 armor which requires living metal- Same stats as “Dragonscale Armor” S 185 M 465 L 1110. When needing to mass produce fleets to fight enemies with and quickly replenish, it's best to rely on something solid like Alloys or even some of the rarer resources since those are relatively inexpensive (the highest you'll see in a big fleet size is roughly ~200 per one resource). After the update though I've found strike craft to be the much more efficent anti-corvette weapon as they completely nulliy evasion and always hit. Experienced a 3+ year fight between a starbase (with regenerative hull plating) and the shard where neither side was able to kill the other. The fight was over in moments. 5. I would totally recommend the bowling game as it is the quickest way to get rupees quickly and efficiently. 3 with the regen items, which will be %-based. Titans. Does anyone know if there is a list in the local folders or something?Stellaris. And if they have, armor is better than hull against kinetic batteries. Shields Shields form the first layer of hit points of a ship. Lose colony. Archived post. There's about a 10 day delay though. i'm guessing by "minor relics" your mean minor artifacts. Added Tree Bark to all Spriggans with 10% magic weakness. If you implement that, properly so the tooltips accept it, and add in the psionic suspension fields (may as well include dark matter suspension fields; it doesn't need another tech just a recoloured icon and many people. Energy weapons generally have slightly better accuracy, lower damage and shorter range compared to kinetic weapons. 30k fleet power is a good rule of thumb for fighting leviathans. When needing to mass produce fleets to fight enemies with and quickly replenish, it's best to rely on something solid like Alloys or even some of the rarer resources since those are relatively inexpensive (the highest you'll see in a big fleet size is roughly ~200 per one resource). Buying Guide to Stellaris DLCs. But the stasis field and pulse armor both outperform ships equipping only lvl5 components. With a mid-game fleet of 110, needing to upgrade my ships with just Ancient. . Removed Spriggan downstate heal. Ancient Pulse Armor (and other ancient armaments) are impractical. £3. x0 if Xenophobe;. 8 ‘GEMINI’ COOP OPEN BETA PRELIMINARY RELEASE NOTES. The Ancient Pulse Armor becomes the strongest defensive component outside of Psi Shields and Dragonscale Armor, but like I said before I'd rather be able to. Oh yea, and did I forget to mention my ~3 million fleet power along with those Gigastructures? The Blade has a passive effect of a 25% boost to army morale and increases planetary sensor range by 2 systems. Ancient Pulse Armor: 170/425/1020 armor + 150/380/900 shields, or 320/805/1920 total HP. No it can make the star give off 8 or 9 energy that can be exploited with a station and the scientist in question becomes meticulous. When needing to mass produce fleets to fight enemies with and quickly replenish, it's best to rely on something solid like Alloys or even some of the rarer resources since those are relatively inexpensive (the highest you'll see in a big fleet size is roughly ~200 per one resource). If the target is valid it will turn green, and then you. Negated and weakened outright by Pulsars and basically every enemy system with a starbase as AI loves to build the anti shield module. The ship cannot take damage for a whole 10 days before it regens. Each item should have its own history and mystery, and you should be able to tell it's powerful and ancient without sticking the name "Ancient" on it. 2) Attack the colony with 10++ troops, barely survive. Instead of making a one-off attack, though, they stick around, firing every so often at their targets. I usually have a science ship/construction/troop transport etc sitting outside a Leviathan's system for when it dies to make sure no one else grabs it. The Blade has a passive effect of a 25% boost to army morale and increases planetary sensor range by 2 systems. Lasers tend to have slightly better neutral damage, accuracy and tracking than plasma with -50% to shields and +50% to armor. The weapons are rather unhelpful by comparison If you enjoy it then it's worth it. 2019-06-04 / 2. Crystal forged plating or neutronium armor vs the prethoryn scourge? There don't seem to be any drawbacks from using the plating as it gives more hull points then compared to the armor the neutronium gives. Anomalies have their own tab in the Situation Log. Shields in stellaris can even regen in combat as long as the particular ship using them isnt shot at for awhile, which admittedly is fairly uncommon but. Guardians are extremely powerful Spaceborne aliens added in various DLCs. Content is available under Attribution-ShareAlike 3. All Discussions. Defense: Any 1-1 combo of armor and shields to maintain flexibility. When needing to mass produce fleets to fight enemies with and quickly replenish, it's best to rely on something solid like Alloys or even some of the rarer resources since those are relatively inexpensive (the highest you'll see in a big fleet size is roughly ~200 per one resource). 3 with the regen items, which will be %-based. View this video if you w. ; Leviathans can be encountered in the. Stellaris Wiki Active Wikis. Originally posted by Danny: Careful with the event, pick the wrong option and you just get some minerals. The aim of this guide is to give some insight and information to newcomers who are interested in expanding their Stellaris experience with some DLCs but aren't sure. 44 MB. Shields are usually preferable to armor because shields will regenerate. All shield points are negated when using stealth. Last edited by Stormsong the Fallen ; Dec 25, 2018 @ 4:48am. 5. Even their little protection fleet was barely scratched. Thread starter LordStark; Start date Apr 15, 2020;. In this video I test out the new Armor Hardeners which is part of the new 3. Also, for some reason the ancient rampart archaotech module affects defense platforms, but only 5% of the defense platforms hull, which is strange since it doesn't say anywhere it affects platforms or 5% for that matter (don't know if the armor hardening part works). It appears. Each planet has a small chance of containing a modifier that will affect the colony should the world be colonized. Spam that in unholy numbers and watch the universe burn. 3. So maybe play a game with the update and see how you like that, if you like the bits where AR has more then you're probably onto a winner. Because every Archaeo Weapon is Rare and has a low weight-chance, TA's 1. This ACOT Submod make changes to various defines and vanilla repeatables to make Stellaris fit with ACOT more. . • 3 yr. Each strike craft module can support a number of individual strike craft (it's usually 8 per module). these can be used for several different things throughout the game, there should be a list on the relics. Back when Stellaris was released armor was just a flat damage reduction, and the mass driver actually did bypass armor. ; Leviathans can be encountered in the. Yes, shields will regen and so will your armor/hull if you have the appropriate resources/tech/items. Go fanatic xenophile. If i recall And armour rating of 150 or 160 is the amount one would stop at due to that being the "limit" in which armour will be at its max. They have simulated pops, traditions, policies, different playstyles, perks, ships, components, technologies & crisis path - and more. Stellaris. Vote. Adding to this as I think this is the same issue but there's definitely a regen bug affecting the game in the 3. Complaining that it uses power just shows that you haven't actually tried it. Advanced energy weapons require Rare Crystals and Exotic Gases to build and operate. Minmaxing cost vs effective HP would be as much shields as you can fit, and then armor (or possibly leaving it empty if you want to truly min-max it) Hull plating if the enemy is using penetrating weapons. For 150 influence, the triumph effect will give all your ships a 25% increase to sublight speed for 10 years. . And sometimes I'll even trade that out for ancient pulse armour half the time. " <Knight 6> relaxed as Sinople took over. 14. Also, Ancient Pulse Armor as research option with +25% progress; Uninhabitable planet Déjà Vu Dig: small minor artifacts reward (10, 30, or 50) small minor artifacts reward (10, 30, or 50) Randomly one of: Space-Time Theory Subterranean Colonization Tomb World Adaptation; Uninhabitable planet Dotted ArchipelagoThis article is for the PC version of Stellaris only. 8, but take with pinch of salt because I've clocked 3000 hours so my micro game is probably strong enough to beat most players with tier 1 coilgun corvettes at this point. Content is available under Attribution-ShareAlike 3. 3. Made for 2. Good stuff. In the distant past, there was a mighty civilization, its influence once spread throughout the stars. What you are describing is going to work fine. Sinople struck a low merciless blow, under the stranger's parry. Armor has a theoretical maximum of absorbing a total of 10 times a ships HP worth of damage. Steps to reproduce the issue. “On the Shoulder’s of Giants” origin is nice if you actually want to use your archeotech. They may be positive, negative or mixed, identified by the color of the modifier's border. Discover a Dragon Egg and get the option to smash it for 300 Influence or issue a special project to incubate the egg and hatch a Young Drake. When needing to mass produce fleets to fight enemies with and quickly replenish, it's best to rely on something solid like Alloys or even some of the rarer resources since those are relatively inexpensive (the highest you'll see in a big fleet size is roughly ~200 per one. I like the idea that archeotech represents unrecoverable wonders of the ancient world, too precious and rare to become every day or even be able to be put on every ship in the line. A random relic desposit can produce 3 relics/month. x0. Warped Consciousness Utopia. r/Stellaris. The most notable was the lack of the plus shield on the pulse armour we didn't check the rest. After getting ascendancy it says shield values from Ancient Pulse Armor should double, but they don’t. Highlights include: - Psionic weapons. It'll be worth more in 3. Mod was originally Paragon's We Are The Imperial Navy Mod that uses ships from Reiseafa's We Are The Imperial Navy Mod. KA has 2x vs shield, 0,5 armor, 1,25 hull dps. 1 Introduction. The Ancient Bow is one of the most powerful (single shot) bows in the game and is further boosted by the Ancient Armor Set. 1; Reactions: Reply. Here's the fleet comp I'm personally finding is my go to in 3. I can’t find much use for the rest EDIT: the point defense is a flat upgrade from the top tier PD. " <Knight 6> relaxed as Sinople took over. Pulse armor is simply objectively better than neutronium armor and hyper shields. Cost more. So use big guns to blast him. However, none of it shows up in the values listed in the ship designer; you have to create the ship then inspect it, and you will see that. Here's the fleet comp I'm personally finding is my go to in 3. Leviathans can be encountered. Endgame is battleship X energy weapon with fullhouse L neutron launchers stacked up with energy weapon repeatables up to the moon.